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Showing posts from October, 2015

Horror Narrative

So since I am making a horror game, I need to know what kind of narrative I should right. One of my previous post, I wrote about "What is Horror" which covers many of this. Now I would to dive deeper into this. Certain design choices made before production due to time and resources constraint. First Person Point of View No Dialog One repeatable Level [Check My Previous post for the layout] Its an Horror Game One Ghost / Young Girl Lack of Props  This means, I have to design Narrative through Visual Means, I cannot take the easy way out of dialog and words. I have to show Emotion and Story through Color, Layout, Lighting, Atmosphere and Sound. So before I start, I would like to share the common Problems for the Horror Genre. 3 Reasons Why Today's Horror Films Are Just Not Scary Anymore Usually people who make horror focuses on JUMP SCARES. Well this is not good. As when the scare is done, it feel the viewers with immediate relief which may spoil the hor

Horror Atmosphere Part 1

Now I would like to talk about, designing horror. Here is a basic breakdown on horror techniques. Basics Tips and Concepts to Keep in Mind as You Make Your Horror Film This part I will be focusing on the Layout of the game. The game is  PT Demo Mix with Affected . Player will be stuck in a loop and each loop there is objective player need to complete to progress. The Objective could opening the door and pick up a object in a particular room, or there a sequence of triggers the player have to follow to complete the game. For more detail, do contact me. The idea for the game, is that all ages should be able to pick it up and play. I like this approach as the young and old would not be leafed out. I design games primary for all ages. The controls must be simple and intuitive for player to use. The objective and game play must be visible clear and accomplished by many [need my play-test sessions.]. However, do to it being a horror game, player below 12 are not advisable to play.

Why People Play Games

I have been curious about this for some time. Its vital to know for a designer. The more conscious we are about it, the more we can design it into our games. Here is the doc regarding my research. Why People Play Games I made a slides for it, for a quicker understanding on my opinion on this matter. Why People Play Games_SLIDES Next week I will share How People Play Games. Till then, Cheers.

What is Horror

I am working on a new game Project. I and my team are making a horror game. So first I ask myself What is Horror.? Wiki state it is a "Horror is a film genre seeking to elicit a negative emotional reaction from viewers by playing on the audience's primal fears. ". Wiki_Horror I believe the Primal Fears is key, as the idea of horror is to bring out people's sense of [view below image] To better understand horror, we must first look into history. Below is a nice breakdown of the history of horror in Cinema. Filmmaker IQ did a great job at this, Do check them out. A BRIEF HISTORY OF HORROR Then they added to that by looking what type of Horror exist which is also important to comprehend when one wants to make a horror game. THE PSYCHOLOGY OF SCARY MOVIES Since this is a game, I did a ton of research regarding this and below is my document presenting my research on the matter. The Design Immersion Elements of a Survival Horror Video Game A