I am working on a new game Project. I and my team are making a horror game.
So first I ask myself What is Horror.?
Wiki state it is a "Horror is a film genre seeking to elicit a negative emotional reaction from viewers by playing on the audience's primal fears. ".
Wiki_Horror
I believe the Primal Fears is key, as the idea of horror is to bring out people's sense of [view below image]
So first I ask myself What is Horror.?
Wiki state it is a "Horror is a film genre seeking to elicit a negative emotional reaction from viewers by playing on the audience's primal fears. ".
Wiki_Horror
I believe the Primal Fears is key, as the idea of horror is to bring out people's sense of [view below image]
To better understand horror, we must first look into history.
Below is a nice breakdown of the history of horror in Cinema.
Filmmaker IQ did a great job at this, Do check them out.
Then they added to that by looking what type of Horror exist which is also important to comprehend when one wants to make a horror game.
Since this is a game, I did a ton of research regarding this and below is my document presenting my research on the matter.
A simple breakdown of the doc can be found in this slides
I want of best and subtle use of horror is from the movie The Shinning. And will be using this movie as the reference for my game.
A game that I admire, that design in a subtle manner at first is PT Demo where we don't no its haunted or horror or not; but we were expecting it, so when a sudden scare happen it will be tenfold. More on PT from the next post.
This research have been for preparation of this game.
Those interested to see the game design document and narrative breakdown and more behind the scene work on how the game is developed,
You may contact me via
Additional Reference for Gameplay and design I use to develop the game.
GAMES
Oculus
https://www.youtube.com/watch?v=kBpFx-ixBiM
http://www.fallenplanetstudios.com/affected-2/
https://share.oculus.com/app/affected---the-oculus-rift-horror-experience
https://share.oculus.com/app/elevator-horror-
https://www.youtube.com/watch?v=3W5s89X61ko
https://share.oculus.com/app/insidious-chapter-3-into-the-further
Other Games
http://steamcommunity.com/sharedfiles/filedetails/?id=102308511
http://steamcommunity.com/sharedfiles/filedetails/?id=92687143
http://steamcommunity.com/sharedfiles/filedetails/?id=93096848
http://steamcommunity.com/sharedfiles/filedetails/?id=120920423
http://steamcommunity.com/sharedfiles/filedetails/?id=219802297
http://www.relyonhorror.com/articles/17-obscure-horror-games-we-recommend/
http://www.androidauthority.com/best-android-horror-games-585043/
http://indiegames.com/2013/01/top_10_indie_horror_games_of_2.html
Puzzles
http://gamasutra.com/blogs/AsherEinhorn/20150528/244577/Fourstep_puzzle_design.php
http://www.gamasutra.com/view/news/219711/Designing_a_reallife_Escape_the_Room_experience.php
https://www.youtube.com/results?search_query=puzzle+room+game+design
https://www.youtube.com/watch?v=ZKD5eOIXY08
https://www.youtube.com/watch?v=0GJcIlJJW4Q
http://www.newsweek.com/2015/05/01/art-escape-room-323150.html
http://www.argn.com/2015/02/the_puzzling_rise_of_the_escape_room_game/
http://www.realityisagame.com/archives/2919/designing-for-the-real-world/
https://en.wikipedia.org/wiki/Puzzle_video_game
http://www.gamasutra.com/view/news/186359/Video_Designing_puzzles_that_make_players_feel_smart.php
http://gamedeveloper.com/view/feature/223931/game_design_deep_dive_amnesias_.php
http://www.silenthillmemories.net/creators/interviews/2005.08.23_sato_gamasutra_en.htm
http://the-witness.net/news/2013/02/if-you-like-first-person-puzzle-games/
http://www.gdcvault.com/play/1013781/Puzzle-Writing-Best
http://devmag.org.za/category/development/game-design/puzzle-game-design/
http://softwarerecs.stackexchange.com/questions/767/looking-for-first-person-physics-based-puzzle-games
http://www.gamasutra.com/view/news/113350/Analysis_Puzzle_Design_in_the_Myst_Series.php
http://www.gamasutra.com/view/feature/218372/postmortem_the_chinese_rooms_.php?print=1
http://www.gamasutra.com/view/feature/223931/game_design_deep_dive_amnesias_.php
http://www.scribd.com/doc/61699696/Amnesia-The-Dark-Descent-%D0%90%D0%BC%D0%BD%D0%B5%D0%B7%D0%B8%D1%8F-%D0%9F%D1%80%D0%B8%D0%B7%D1%80%D0%B0%D0%BA-%D0%BF%D1%80%D0%BE%D1%88%D0%BB%D0%BE%D0%B3%D0%BE-Chapter-01-Design
Horror
http://www.gamasutra.com/blogs/KoenDeetman/20141111/229864/Horror_Game_Design_Can_Be_Scary.phpS
http://vsrecommendedgames.wikia.com/wiki/Scary_Horror_%26_Mindfuck
PT DEMO & Silent Hill
http://www.ign.com/wikis/silent-hills/P.T._Demo_Walkthrough
http://www.pushsquare.com/news/2014/08/guide_how_to_complete_the_spooky_pt_demo_on_ps4
http://www.gamasutra.com/blogs/ViktorEisenmann/20140918/225982/PT_Silent_Hills_teaser_game_analysis.php
http://www.the-outline.com/portfolio/punity-pt-hallway-recreation/
http://tay.kinja.com/six-things-the-new-silent-hill-needs-to-have-to-succeed-1626630082
http://www.techtimes.com/articles/13781/20140822/pt-silent-hills-gratedebate-puzzle-solution.htm
http://www.gamasutra.com/blogs/MattChristian/20120807/175207/Designing_Horror_in_Silent_Hill_2.php
http://gameplay-archive.org/documents/Boyce_SilentHill2(2011).pdf
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