Making a credit screen the showcases the makers of the content.
Lets make a credit screen where the viewers will actually appreciate amount of work needed to make the content and also can identify people who did it.
Two Things.
Lets make a credit screen where the viewers will actually appreciate amount of work needed to make the content and also can identify people who did it.
Two Things.
- Amount of work.
- People involve.
Tackling the issue.
1. Amount of work
Lets show pictures of the progress of making the content.
Maybe from Pre-Production to Post-Production.
2. People Involve
Instead of putting the names of the developers which are meaningless to the viewer and only the developers and his people will appreciate. Lets showcase the developers personality and also work he/she contribute to the project.
We can now identify with the developer and also understand what role he play on the project. This more important then putting bunch of people name on the screen which the viewer do not understand. Plus the viewer will appreciate the developer and effort put in to complete the project.
- Developer picture
- Work
- Personality
How to go about it
Each major developer of the game gets a page. Each page will showcase their work they did to game, plus it will include their personality and also their progression through making the game.
Page Contains
- Theme [ that fits to developers personality ]
- Colour
- Pictures
- Fonts
- Maybe music to suit each personality
- Small icon to indicate developers job
- Also showcase culture of the company.
The page will first display the name then follow with pictures of the work, one by one. Leading to the developers actual picture.
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