Skip to main content

What it takes to make a Title & Credit Screen

Finding the best way to present a title and credits screen. The solution should be simple and elegant as must not get in the way in the creative process of the telling the story.

Title Screen
Should be done in a way to sell the idea of story or more importantly establish the mood, feel and pace of the story.
Eg.


Credit Screen
I Credit screen as 2 things.
There is one version where it is to allow the audience to absorb the story and its conclusion. An epic story that is told beautifully takes a good amount time to comprehend and swallow.
Eg.




After watching this 2 video above we can see that we need a few amount of time to stretch and realign ourself as our epic journey with the story comes to end. Therefore, playing the screen credits will allow us to recover from experience.

There a credit screen's where audiences wants to find out what will happen now. After the story is over, the character got what he wanted all is well, we still want to see what happen to rest and where character will end up in the long run.
Eg.




1. Stop Motion


2. Cinemagraph / Pictures


3. Video


4. Scrolling effect


5. Flipbook


6. Shadow


7. Augmented reality and Projection


Making title and credit screen is important to bring audience and out of the story. A well told title screen can make audience forget of the reality and fully immerse themself into the story. Same goes with the credit screen where it give the audience a leeway to relieve their emotion and let them slowly prepare to get back to the real world.

Comments

Popular posts from this blog

Placing the Copyright to Title Screen

Understanding the copyright in terms of title screen. See what the past game has written on the title screen in terms of copyright. And also where they past the copyright in the title screen. Some examples below. Seeing this example and many more I have planning to place the copyright at ... And put this wording as the copyright. Logo.@2014 Alt F4.  Note : @ is just tempory replace of the original copyright sign. I did some editing and here is the example. The fonts should be white and background transparent. And and place into the title screen as such. I have 2 version. 1 under the press start or keep it at the side; bottom right.

Horror Atmosphere Part 1

Now I would like to talk about, designing horror. Here is a basic breakdown on horror techniques. Basics Tips and Concepts to Keep in Mind as You Make Your Horror Film This part I will be focusing on the Layout of the game. The game is  PT Demo Mix with Affected . Player will be stuck in a loop and each loop there is objective player need to complete to progress. The Objective could opening the door and pick up a object in a particular room, or there a sequence of triggers the player have to follow to complete the game. For more detail, do contact me. The idea for the game, is that all ages should be able to pick it up and play. I like this approach as the young and old would not be leafed out. I design games primary for all ages. The controls must be simple and intuitive for player to use. The objective and game play must be visible clear and accomplished by many [need my play-test sessions.]. However, do to it being a horror game, player below 12 are not advisable to pla...

Version 1 of compilation

This is Version 1 of the credit page. One member picture is missing. The logo is not added in but the design done but in time for rendering. Will re-render soon. Will add disclaimer at last part of the video. Time is finalize music and synchronize it with the video.