Skip to main content

Title Design Tweak

After analyzing our current title design and I wanted make some tweaks to make it more attractive and more better.



Changing the color of the title screen.
The colour below is to dull and blends into the environment. The goal was to make the title pop out. So I decided to ask the team to tweak the color. Make it more bright.

Now the title words are more bright and will pop out.

Changing the Badge of the title screen.
I looked at the badge and feel it does not fit in the world. It looks too childish and the badge does have much detail. So I ask the team to change it.


The change to me made more nicer. More real. And fits with the design of the car.


Change from rendering the title in the game to putting in in Post-Production.
Our current test shows that when render in game. It looks nice but towards the right side of the image near the badge feels blur. The title needs to be seen clearly, thus I decided to change in and ask the team to put in post.

The title render in game looks nice and will interact with environment. [ Will interact with the wind and sand ]. However the smudge effect will show imperfection and distract the viewers of the other aspect of the title screen.
Now the title screen will look something like this. We can see the words easily.

Comments

Popular posts from this blog

Horror Atmosphere Part 1

Now I would like to talk about, designing horror. Here is a basic breakdown on horror techniques. Basics Tips and Concepts to Keep in Mind as You Make Your Horror Film This part I will be focusing on the Layout of the game. The game is  PT Demo Mix with Affected . Player will be stuck in a loop and each loop there is objective player need to complete to progress. The Objective could opening the door and pick up a object in a particular room, or there a sequence of triggers the player have to follow to complete the game. For more detail, do contact me. The idea for the game, is that all ages should be able to pick it up and play. I like this approach as the young and old would not be leafed out. I design games primary for all ages. The controls must be simple and intuitive for player to use. The objective and game play must be visible clear and accomplished by many [need my play-test sessions.]. However, do to it being a horror game, player below 12 are not advisable to play.

Placing the Copyright to Title Screen

Understanding the copyright in terms of title screen. See what the past game has written on the title screen in terms of copyright. And also where they past the copyright in the title screen. Some examples below. Seeing this example and many more I have planning to place the copyright at ... And put this wording as the copyright. Logo.@2014 Alt F4.  Note : @ is just tempory replace of the original copyright sign. I did some editing and here is the example. The fonts should be white and background transparent. And and place into the title screen as such. I have 2 version. 1 under the press start or keep it at the side; bottom right.

Education and Career: How to Go about it?

I was asked by parents to advise their kids on which higher education courses to pursue, which is in line with establishing their career paths. Having faced this very same question about 12 to 14 years ago, I feel I may have something fruitful to offer. Let's take a step back for a moment. At some point in our lives, we all need to make a decision about what we want to do with our lives. We must recognize that this is a huge question and requires deep thought to derive an answer. We should also consider that at 15 to 17 years of age, we don't have all the answers. Frankly speaking, at 28 (turning 29 in a few months), I too am still figuring out life. It's a journey, not the destination. NOW, this presents a challenge. The world and all its weight are expecting us, mere teenagers, to make a life-changing decision when we don't have a clue what the world is like and where we want to be in this world. So, what should we do? Panic? Nah. We take a deep breath and think it th