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Education and Career: How to Go about it?

I was asked by parents to advise their kids on which higher education courses to pursue, which is in line with establishing their career paths. Having faced this very same question about 12 to 14 years ago, I feel I may have something fruitful to offer. Let's take a step back for a moment. At some point in our lives, we all need to make a decision about what we want to do with our lives. We must recognize that this is a huge question and requires deep thought to derive an answer. We should also consider that at 15 to 17 years of age, we don't have all the answers. Frankly speaking, at 28 (turning 29 in a few months), I too am still figuring out life. It's a journey, not the destination. NOW, this presents a challenge. The world and all its weight are expecting us, mere teenagers, to make a life-changing decision when we don't have a clue what the world is like and where we want to be in this world. So, what should we do? Panic? Nah. We take a deep breath and think it th...

Resourcefulness

Resourcefulness. What does it really mean?  For many, it's doing more with less. But I think it's much deeper than that. It's about not allowing obstacles to stop us from reaching our goals. It's about not giving up when times are tough. It's about looking inwards instead of criticizing outwards.  We, humans, are unstoppable when we are focused. When we put on our "resourceful" hat, we accept that there is no problem too big to solve. We are ready to dig deep and reinvent ourselves in order to solve the problem. We do not accept excuses or mediocrity. We will stop at nothing until the problem is solved.  The next time we face a problem, let's put on our "resourceful" hat. Let's not list down 100 ways why we can't solve the problem. Let's list down 100 ideas on how we can tackle the problem. We just need ONE idea to work.  All the best in discovering more Eureka moments! 

Retuning our expectation of achievement!

I first created this reflection for my team at Coda Payments on 31st December 2021. I hope this brings value to you as you navigate the daily beauties of life.  Reflection post ahead: 2021 was an unprecedented year filled with life-changing events; work for home continues to be a norm, the battle to end Covid prolonged, people found new ways to connect with one another, and so on. As we head towards the new year, it poises us an excellent opportunity to reflect on the past year. As we reflect, we have 2 ways to go about it: Glass half empty or half full. Circling back to earlier in the year, I gave a Lunch & Learn session on "Clues to a more fulfilling work-life", where the core of the message was finding meaning in our work as when one find meaning/purpose, the work(action of doing) becomes more fulfilling, leading to greater satisfaction in life. Now it's time to see the 2nd part of the equation: contentment/achievement. Fulfilment is all about the action, while ach...

Seeking a more meaningful work-life!

Over the years, I have been pondering this very thought. I have been obsessed with having a more meaningful work-life. On average, an individual spends about 40 hours a week at work, about 2,000 hours a year. That's 1/3 of our lives dedicated to working.  Many believe work is time wasted, and prefer to spend time on more passionate activities. Knowing this, I set out to find a more balanced answer. These were the few questions that raced in mind when I started this journey: How can we turn work into a more passionate endeavour?  Why do a few people love work while the rest of us hate it? Does a more meaningful work-life lead to a better life altogether? With these questions in mind, I set off my journey. I spoke to countless leaders, read(more like listening to audiobooks), listen to podcasts and watch Youtube videos. After numerous months and years invested on this topic, I found a couple of commonalities: 1. It's a choice we make to either have a more meaningful work-life or...

Is Obsession a good thing or a bad thing?

In most movies that I have seen, the filmmakers often portray  obsessions  as a bad thing. Is that the case?  I would argue that we all need a certain level of obsessions in anything we do before producing great and remarkable work; work that we are proud of sharing. At one point in our lives, we had a dream which is so crazy that people will think your just too naive. It could be as simple as publishing your very own magazine while in school or declaring that every home in the world would have a personal computer in a couple of years. Without context, most of us would consider these as crazy dreams. But for the obsessive few, it was the only thing they could think of, every night and day until it became a reality. The two crazy dreams here if you haven't guess they are from Richard Branson, the Virgin group Tycoon and Steve Job, the founder of Apple and Pixar. One had an obsession with sharing stories while the other to make personal computers. I know many view obsession...

Horror Narrative

So since I am making a horror game, I need to know what kind of narrative I should right. One of my previous post, I wrote about "What is Horror" which covers many of this. Now I would to dive deeper into this. Certain design choices made before production due to time and resources constraint. First Person Point of View No Dialog One repeatable Level [Check My Previous post for the layout] Its an Horror Game One Ghost / Young Girl Lack of Props  This means, I have to design Narrative through Visual Means, I cannot take the easy way out of dialog and words. I have to show Emotion and Story through Color, Layout, Lighting, Atmosphere and Sound. So before I start, I would like to share the common Problems for the Horror Genre. 3 Reasons Why Today's Horror Films Are Just Not Scary Anymore Usually people who make horror focuses on JUMP SCARES. Well this is not good. As when the scare is done, it feel the viewers with immediate relief which may spoil the hor...

Horror Atmosphere Part 1

Now I would like to talk about, designing horror. Here is a basic breakdown on horror techniques. Basics Tips and Concepts to Keep in Mind as You Make Your Horror Film This part I will be focusing on the Layout of the game. The game is  PT Demo Mix with Affected . Player will be stuck in a loop and each loop there is objective player need to complete to progress. The Objective could opening the door and pick up a object in a particular room, or there a sequence of triggers the player have to follow to complete the game. For more detail, do contact me. The idea for the game, is that all ages should be able to pick it up and play. I like this approach as the young and old would not be leafed out. I design games primary for all ages. The controls must be simple and intuitive for player to use. The objective and game play must be visible clear and accomplished by many [need my play-test sessions.]. However, do to it being a horror game, player below 12 are not advisable to pla...

Why People Play Games

I have been curious about this for some time. Its vital to know for a designer. The more conscious we are about it, the more we can design it into our games. Here is the doc regarding my research. Why People Play Games I made a slides for it, for a quicker understanding on my opinion on this matter. Why People Play Games_SLIDES Next week I will share How People Play Games. Till then, Cheers.

What is Horror

I am working on a new game Project. I and my team are making a horror game. So first I ask myself What is Horror.? Wiki state it is a "Horror is a film genre seeking to elicit a negative emotional reaction from viewers by playing on the audience's primal fears. ". Wiki_Horror I believe the Primal Fears is key, as the idea of horror is to bring out people's sense of [view below image] To better understand horror, we must first look into history. Below is a nice breakdown of the history of horror in Cinema. Filmmaker IQ did a great job at this, Do check them out. A BRIEF HISTORY OF HORROR Then they added to that by looking what type of Horror exist which is also important to comprehend when one wants to make a horror game. THE PSYCHOLOGY OF SCARY MOVIES Since this is a game, I did a ton of research regarding this and below is my document presenting my research on the matter. The Design Immersion Elements of a Survival Horror Video Game A ...

First Magic Performace at KDU - April 2013

I would like to give credit to Rich Ferguson and Chris Kenner for their inspiration for this effect.

Home schooling

I am strong believer of home schooling. Well I have not been home schooled; but during my time at primary school I will go to my neighbours house where she teaches me the same topics from school so that I will prepare to face school the next day. It even more interesting while I am in secondary school.I ignore or half heartedly focus on school as I spent hours after school not doing homework but go to the computer and learn magic and the wonderful mystery of technology. Well this help develop talents in me that I will not be able to obtain in school. I believe home schooling is where parents, child, and its community build a curriculum that fits the individual need. We can foster a new bread of children; the innovators that can challenges to world and improve it along the way. The video below is how one kid life change to home schooling. Home schooling may not be the only way to obtain this holistic approach to education. IF School system and teachers willing to redesign t...

Copyright Sign Update

I have talked with the team. They told me that they do not want the logo of company next to the copyright. After much thinking and I found out that the logo and copyright symbol is similar and will cause confusion so and I agree with them and remove the copyright sign. Now it just @ Alt F4. All right reserved.

Music for the title screen

Finding the right music for the title screen. First I try finding car chase like score. However after much searching I feel the music will to match with the title screen but can match the in game chase music. So look for music that feel that much greater will happen when to press start. The music should fit with the world without creating much distraction to the viewers and aid them to understand the world of the game. I found music that has fast space spin to it, that show it a chasing game. This music will work if the title screen represent the chase itself instead of pre-chase moment. We still use the music if we remove the animation and used a still image of the game. But I decided that, we go with the other direction because we can break conventional expectation of gamers. Need For Speed Most Wanted Police Chase Music Need for speed most wanted Cop Chase theme song Need For Speed Hot Pursuit Theme Song Vanesa Lorena - Pursuit Theme (NFS Rivals Soundtrack) Need For Speed...

Placing the Copyright to Title Screen

Understanding the copyright in terms of title screen. See what the past game has written on the title screen in terms of copyright. And also where they past the copyright in the title screen. Some examples below. Seeing this example and many more I have planning to place the copyright at ... And put this wording as the copyright. Logo.@2014 Alt F4.  Note : @ is just tempory replace of the original copyright sign. I did some editing and here is the example. The fonts should be white and background transparent. And and place into the title screen as such. I have 2 version. 1 under the press start or keep it at the side; bottom right.

Title Design Tweak

After analyzing our current title design and I wanted make some tweaks to make it more attractive and more better. Changing the color of the title screen. The colour below is to dull and blends into the environment. The goal was to make the title pop out. So I decided to ask the team to tweak the color. Make it more bright. Now the title words are more bright and will pop out. Changing the Badge of the title screen. I looked at the badge and feel it does not fit in the world. It looks too childish and the badge does have much detail. So I ask the team to change it. The change to me made more nicer. More real. And fits with the design of the car. Change from rendering the title in the game to putting in in Post-Production. Our current test shows that when render in game. It looks nice but towards the right side of the image near the badge feels blur. The title needs to be seen clearly, thus I decided to change in and ask the team to put in post. The title ...